| Project Type | Solo project |
| Project Timeline | 4 weeks | 2020 |
| Software Used | OpenGL, Visual Studio |
| Languages Used | C++, GLSL |
Over a period of four weeks I developed a Voxel Engine from scratch using modern OpenGL. It contains features such as camera movement/rotation, directional lighting, mesh rendering, multithreaded chunk loading and texture support. This is my first project working with C++ and OpenGL.